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Though Ember and his brother's exact origins are unknown, they are ancient and powerful twin gods who created the magical world known as Fillory. Umber, creating the more technical and detailed aspects, became known as the Fillorian god of Order, while Ember was responsible for the more whimsical and chaotic aspects of Fillory, becoming known as the Fillorian god of Chaos.
Ember created the rule that only 'Children of Earth' could rule Fillory, out of a need to create entertainment and add an element of surprise for his amusement. In the 1930's Ember and Umber began to allow the Chatwin children to travel from Earth to Fillory, exploring the fantastical world as kings and queens, giving their caretaker, Christopher Plover, the material for his fantasy novel series Fillory and Further, which became immensely popular on Earth. As the years went by, Ember became bored with the depressed Martin Chatwin, who had begun to suffer abuse by Plover. Ember would allow [Martin's siblings to regularly enter his world, with Martin only sometimes entering sporadically.
Eventually, Martin, whom Ember had exiled, resented the Fillorian gods, and concocted a plan to remain in the world, drinking from the the Wellspring, in order to increase his power so he would never be forced to leave again. After gaining enough power, Martin then attacked Ember and Umber and, to Ember's knowledge, killed Umber. Martin then banished Ember to Loria where he hid inside one of his temples eating mice and waiting for a champion to rise and kill Martin, who now ruled Fillory with an iron fist and became known as the "Beast".
In contrast to his brother, Ember has a chaotic and whimsical personality. Ember, as a god that represents chaos and entropy, is quite easily bored and has a tendency to do something wildly destructive or harmful whenever his boredom reaches his breaking point. He has been described by his brother Umber as a child that would smash a playing board in a tantrum.
Ember also held great love for his twin brother, but hated his brother's stiff and rigid personality. After he discovered that his brother fled and abandoned him, he became enraged and killed him out of spite.
Magic and Abilities
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Ember's magical abilities are very advanced and raw. Like other gods, Ember is able to bestow upon a Magician a boost of magic via absorption of his Essence, making them as powerful as a Master Magician.
- Divine Physiology: As a Deity, Ember possesses an immense degree of physical and magical ability. He is able to imbue mortals with his Essence, typically done in the form of semen, granting them the power equivalent of a Master Magician. However, his divinity doesn't mean he is invincible, as he is able to be killed by powerful magic, as well as other deities.
- Divine Magician: Ember has shown to be above the capability of even Master Magicians, able to execute magic with slight movements. He's capable of creating and destroying entire worlds and other gods, as seen when he killed his brother Umber within seconds of his return to Fillory. The limits of his abilities are not yet known if there are any.
- Matter Creation: Ember is able to create matter from nothing, as showcased when he created Fillory alongside his brother.
- Divine Empowerment: Ember is able to imbue mortals with a substantial power boost for a limited time. Through the bestowal of his Essence, Ember is capable of raising a Magician's magical capability to a level greater than a Master Magician
- Interdimensional Travel: Ember has been shown capable of transporting others through dimensions regardless of where they are. He transported the Chatwins from earth to Fillory several times, whether from a closet in the Plover estate or a phone booth in the streets of London.
- Enhanced Senses: As a deity, Ember possesses a limited form of omniscience as he was able to discern the abuse Martin Chatwin was suffering on earth, though it's likely that this power is more substantial in his own world, Fillory.