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"Who are you?"
"Just another inadequate Magician who's lost people.
"
Quentin and Jane[src]

Jane Chatwin is an English Hedge Witch and the sister of Martin Chatwin. During their childhood, Jane and her siblings traveled to Fillory, a distant world of magic, where they reigned as the land's monarchs for years. During this time, Jane would be a target of the Watcherwoman, a Fillroian Time Witch, inspiring the young Chatwin to learn magic. When Ember and Umber, Fillory's twin gods, no longer allowed Martin to visit Fillory, Jane sought out a way to help her brother, gaining a magical button that allowed Martin to enter Fillory whenever he wanted.

However, when Martin, angry at the Fillorian gods for rejecting him, began drinking from the Wellspring and learning dark spells, Jane searched for a way to stop her brother. For her quest to stop her brother, Ember gave Jane a magical watch created by the Dwarves to aid Jane should she fail. During her war on The Beast, Jane took over the mantle of the Watcherwoman and settled in the Clock Barrens, where she erected numerous, mysterious clock trees.

When Quentin Coldwater and his friends traveled to Fillory, Jane recruited them in her fight against the Beast, using her watch to create a new timeline every time they were defeated. In the 40th timeline, Jane was finally killed by The Beast on Brakebills campus, where she was buried.

Biography

Jane first appears in The Magicians as the paramedic Quentin encounters in the house where he was supposed to have his alumni interview. She gives him the supposedly sixth book in the Fillory and Further series, which she herself wrote.

Jane manipulated events behind the scenes to get Quentin and his friends into Fillory to fight Martin.

Jane was gifted a magical stopwatch by the dwarves after Martin went missing. She used it to try, time and again, to rid Fillory of the Beast that Martin had become, until she was finally successful. Then she destroyed the stopwatch so that Quentin couldn't go back to save Alice or undo her work. While she was learning to use the watch in the beginning she caused some hiccups in the timeline of Fillory and became the Watcherwoman.

After destroying the stopwatch, Jane rapidly ages and retires to the Clock Barrens where she studies with the dwarves. Eliot and Janet visit her there to inquire about how to save Fillory.

Personality

Jane Chatwin is exceptionally intelligent, quick-witted, brave, and a gifted magic user.

Magic and Abilities

Magic

  • Master Hedge Magician: Though she lacks the formal training from a magical institution such as Brakebills, Jane has been able to use magic just as well as other mainstream Magicians, with the only difference being that she learned the spells in a purely practical way instead of first understanding the basics of magic. Like her brothers, Martin and Rupert, Jane learned magic on her own, likely from studying the extensive collection previously held in Castle Whitespire's Armory before it was looted.
    • Horomancy: Jane was given a silver stopwatch by the Fillorian god, Ember, that was created by the Dwarves of Fillory. The powerful artifact allowed Jane to manipulate time on a cosmic scale, according to Dean Fogg. She used this power to travel through time, eventually killing and becoming the infamous Watcherwoman, as well as creating time loops across worlds, essentially granting her a reset button each time she failed to destroy The Beast.
    • Interdimensional Travel: Jane has been shown able to travel between Earth and Fillory with ease.

Abilities

  • Gifted Intellect: In the Fillory and Further series, Jane was described as extraordinarily clever, being able to solve complex riddles and escape difficult situations through use of her intellect. Even without the full comprehension of magical theory as taught at magical institutions, Jane is still intelligent enough to understand it's basics. As is the standard for all Magicians, Jane possesses an at least Above Average level of intelligence that enables her to grasp the concept of magic and apply it in the physical world. She was able to escape the clutches of the Madness Maker, a trickster magician gone insane, by beating him at his own game, a testament to her intellect.