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This is a list of all known spells mentioned in both the television and the book series.

SpellsEdit

Alice's Ward-and-ShieldEdit

A warding spell invented by Alice Quinn that protects the caster's hands from the intense heat released by molten matter.[1]

Amelia Popper's Practical Exercises for Young Magicians Edit

A series of movements created by a great magician named Amelia Popper. These movements serve as educational practices and introductory techniques to the physical complexity of magic and spell casting. Popper's work has been used throughout Brakebills' curriculum as a structured, refined method to spellcasting.

Anasazi's Vision SpellEdit

A spell used to reveal something invisible. It is similar to the Mann reveal.

Bujold's Sorcerous Nail ExtractionEdit

This is the opposite or counter-spell to Legrand’s Hammer Charm. Instead of hammering a nail through a surface this spell extracts it.[2]

Chkhartishvili's Enveloping WarmthEdit

This spell generates internal warmth within the body to ensure survival in extremely cold environments.[citation needed]

Cholmondeley's StealthEdit

Assumably, a spell that offers the caster amazing stealth, rendering them difficult to detect.

Dixon's CharmEdit

Common charm that can be used to freeze water.

Dempsey's Silent ThermogenesisEdit

This is a spell that enforces a phase change in matter by heating molecules past their boiling point.[3]

Fergus' Spectral ArmoryEdit

A working that summons a silvery, phantasmal armor to protect the caster from harm.[4]

Fergus's A Whole Lot of Other Really Useful Combat SpellsEdit

The name given to an assortment of Fergus spells used by Eliot in his duel against Vile Father. Together, they increase the caster's strength, reflexes and perception of time several times over.

First Flash Edit

A level one hedge witch spell that causes a quick burst of light to appear between the caster's fingers.[5] It's command is Işik.

Harper's Fire ShapingEdit

A spell considered to be useless, as its only purpose is to shape flames into patterns in the air with an aspen twig.[6]

Incorporate BondEdit

A spell that locks an object with a four-dimensional point rendering it almost impossible to move.

Indian Night-Vision CharmEdit

A Hindi charm used to enhance the caster's vision in the dark.

Legrand's Hammer CharmEdit

The Hammer Charm of Legrand is a standard teaching charm that ensures a nail is hammered into a surface in a single smooth strike. The accompanying incantation, which further ensures success in the endeavor, is "Ein saat schlug tief". (German for "The nail strikes deep!").[7]

Lesser Cavalieri animationEdit

A spell that gifts small inanimate objects with a facsimile of life.[8]

Magic MissileEdit

A battle magic spell created by Josh and Penny based on the Dungeons & Dragons game. It was later adjusted and perfected by Quentin during his time at the centaur Retreat in Fillory.

  • TV Differences: Magic Missile is renamed Majikku Misairu. A magician can execute this powerful battle magic upon an adversary, which takes the form of a small, pointed dagger of light beaming out from between the casters enclosed hands. This spell was used to great effect by Alice Quinn in her battle with the Beast, knocking him back several feet; and later by Kady, who used it to blow a fortified door slam off its hinges.

Mann RevealEdit

A spell used to reveal something invisible. The spell is performed by the caster making a small window with the thumb and index finger of their hands.

Miller's FlareEdit

A spell that, to an onlooker, causes the caster to glow with an intense light. When adjusted, the spell can also generate heat, as used by Alice Quinn during her final trial at Brakebills South in Antartica.

Persian Fainting CharmEdit

A charm that causes the target to lose consciousness.

  • TV Differences: The spell was used on Dean Fogg by Mike, who was possessed by The Beast, after he killed Jane Chatwin and attempted to escape.

Revelation CharmEdit

A charm used to detect the presence of magic. The caster makes a circle with their index finger and thumb and looks through the hole. Its variants include the Mann Reveal and Anasazi Vision Spell

Ugarte's Prismatic SprayEdit

A spell that creates a trail of rainbow light in the air from the caster’s fingers. [citation needed] This spell was found by Julia Wicker on the Internet and is the first spell she cast successfully. The word "ugarte" is derived from the Basque uharte, meaning "island", from ur "water" and arte "between".[9]

Woven StrengthEdit

A spell used by Janet Pluchinsky against Foremost in The Magician's Land. The spell grants the caster amazing strength, as Janet was able to send Foremost flying into a wall from a punch, despite her being physically worn out from her time in the desert.

TV-only SpellsEdit

Accuracy Spell Edit

A spell taught to Quentin by Penny. The spell is used to make an arrow fly straight.

Ars Deicidium Edit

This spell is known as the Art of Killing Gods and is written in a book that is stored in the Library's Poison Room. It allows the user of the spell to turn metal objects into God Killing Weapons. The magical power needed to work the spell is tremendous and no ordinary amount would suffice. The amount of magic Kady extracted from the death of the demigod John Gaines as barely enough to make one God-Killing bullet. And the death of Umber was utilized to extract the magic to create a God-Killing sword by Julia, which Quentin used to kill Ember and save all of Fillory.

Atsuko's Spectral Refraction Edit

This spell was mentioned by Julia Wicker in "The Girl Who Told Time" in an alternate time loop sequence. The spell was referenced when when she connected it to the sequence of another spell. Dean Fogg stated that the Spectral Refraction was, in fact, a spell learned by second-year Brakebills students.

Alonso's Reverse Thermogenesis Edit

A spell to freeze corpses through the reversion of the heating process that all warm-blooded animals use, known as thermogenesis. Julia Wicker used it to freeze and preserve Marina's corpse.

Une Chaleur Temporaire Edit

A spell used by Julia and Marina while locked in the meat locker of the safe house. This spell provides the two women the ability to withstand the cold temperatures long enough to escape. The spell, written in a mixture of Latin and French, requires the preparation of a concoction. Along with alchemical symbols, the ingredients include crushed rocks or sand, and animal fat. Once the mixture is burned, it must be applied to the skin. It is possible this is the show's version of Chkhartishvili's Enveloping Warmth.

Coptic Illusion Spell Edit

Emily Greenstreet used this spell on both herself and Quentin Coldwater in an attempt to manifest the appearance of Alice Quinn and Mayakovsky, respectively. Though she noted it a 'party trick', the illusion spell (which works only while the skin is wet) can be used to take the appearance of whomever the other person longs to see the most, or presumably, anyone they wish.

Contact The Other Side Edit

A ritual Alice Quinn planned on using to find out what happened to her deceased brother, Charlie. The spell requires the active participation of four 'magical adepts', candles, bones, sand, Cardamon and must be cast within the time-frame of Midnight. Being a Niffin, Charlie did not answer the call, but rather the Beast, who utilized the situation to open a gateway between worlds.

Czechoslovakian Unlocking Charm Edit

A spell Marina taught to the Hedge Witches of her safe-house, and by extension, Julia. The spell, "Odemknout" forces any iron or mechanical lock open. It can be assumed the Czech spell to seal locks would be the opposite, "Zamknout".

Emotion Bottles Edit

A spell utilized by Quentin, Alice, Penny, Margo and Elliot to physically isolate their emotions from their bodies in order to practice Battle Magic. The spells incantation is spoken in Japanese and requires small vessel that can be worn on the body, this enchantment will quite literally "bottle" one's emotions, rendering the magicians completely unfeeling, logical beings. The spell should not be succeeded for longer than three hours as it can take a toll on the body, and the emotions can be overwhelming when they return.

The Fish Hook Edit

A spell invention of Julia Wicker and Kady's mother, Hannah. The spell, which harnesses energy from a large floor-drawn sigil in the shape of an anchor, can be used to pull an object from one location to another through dimensions. The spell requires cooperative magic, needing at least two magicians to perform, and the chanting of an incantation. The duo used it to steal file cabinets concealing all of the magical knowledge of Marina Andrieski's Hedge Witch safe house.

Koyosegi's Ward Edit

One of various magical wards which can shield a space and offer protection from outside forces. Upon "picking" the weaker ward Julia had placed around her safe house, Hannah suggested this one; implying it was a stronger version and not as easily infiltrated.

Golem Spell Edit

A spell, only known originally by Lasaro, a jealous ex-boyfriend of Margo Hanson. Using a rare substance called 'living clay', a magician can create an exact, flesh-replica of a person, known as their 'Golem'. This process is complicated, and if done inefficiently, can cause the actual person whom the Golem resembles to become faint, weakened and unstable. If done correctly, a magician may be able to swap consciousness with their Golem while asleep, allowing them to reside in two locations at once, though only one body can be conscious at a time.

 McNaughton's Unstealable Charm Edit

A spell that enchants an item so that it is unable to be stolen.

Modus Hex Edit

A hex used to gain control of another person's body. It was used on Howard in an attempt to steal from the Library's Poison Room.

Musical spell Edit

A spell to influence spontaneous music, song and dance in all those nearby. Utilizing a tut resembling the waving of a conductors baton, it was used by Margo in "Lesser Evils", to make Eliot sing "One Day More" from Les Miserables in an attempt to inspire courage in the High King before he has his duel with the King of Loria.

Necromantic Resurrection Edit

A mysterious spell found in the Brakebills Library, this dark spell allows a magician the power to raise the dead. Though the effects are highly unstable and only last a few minutes, a spirit of the deceased may momentarily return to their corpse, as seen when Julia and Kady resurrected the lifeless body of Marina Andrieski. The spell requires a relatively fresh corpse, and the last known ingredient of the spell is to burn the book from which it came.

Paralysis Spell Edit

A spell performed by Martin Chatwin during his initial assault in Unauthorized Magic. The spell is extremely potent, capable of incapacitating a large crowd, and on one occasion, a deity. The spell is shown to immediately freeze it's target, and has an adjustable area of effect, as Penny had immediately succumb to it's effect once in range. Master Magicians, such as Dean Fogg, are able to stave off it's effects when stepping into the affected area.

Poll Spell Edit

Mentioned in The Girl Who Told Time. Originally created by Nate Silver, an Earth magician, Eliot uses an adjusted version of it to find out how popular he is in Fillory as High King.

Portal Spell Edit

Using a piece of chalk, Richard Corrigan drew the large outline of a door onto the surface of Julia's apartment wall and recited the words "Aperio nobus ostium ad annecto procul". With a glimmering flash of light, the wall became a door to the location of every member of Free Trader Beowulf, no matter their distance from each other globally.

Prayer to the Harvest Deity Edit

A supplication spell to a shy, earth goddess. While sitting inside a large, chalk-drawn sigil (the goddesses symbol) Julia recited the words, "I beseech and devote myself, I plead and promise myself to you, she of the grain, that you will raise me up above the chaff. Amen." The goddess answered, and Julia levitated into the air.

Probability Spell Edit

A powerful ritual that can send one of any number of individuals into an astral state of being. While under, the participants can decide how best to go about their course of action, and whatever decisions they make will effect the outcome of whatever end result they desire. Using a double sided coin, candles and some hallucinogenic herbs, the spell will take effect, and the illusionary situations will play out as if they were reality. This can appear to play out for weeks at a time, if necessary to answer the questions for which the spell was cast (though upon breaking, the magicians return to the exact moments the spell was cast originally).

The Rhinemann Ultra Edit

Presumably the most powerful battle magic spell known, the Rhinemann Ultra can only be successfully executed by a master magician. The first known usage of the spell was in December, 1944, when Rupert Chatwin used it during the Battle of the Bulge to win World War II, having petitioned the Fillorian Gods Ember and Umber for enough power to perform it. It was later taught by a Pixie named Bigby to Alice Quinn, having acquired the strength of a master magician from Ember, to attempt to destroy the Beaswiwith. It is recommended that no one, save for the target, be within 20 feet of the blast radius when the spell is detonated.

Romanian Flying Enchantment Edit

A spell spoken in Romanian, presumably used to enchant object to fly. The parchment the spell was written upon was kept in the Physical Kids Dormitory for practice uses. "pierde legaturile de gravitatie si plutesc liber. Ca praful, chiar pietre avanta pe briza. Ca vapori, un rau curge inapoi la cer. Deci, prea acum va aceasta mutare obiect mare pentru a acoper."

Scarlotti's Web Edit

Spell used in "The World in the Walls" that traps the caster's intended target inside of a dark prison within their own mind that shapes itself to psychologically destroy the the target, with the intention of permanently incapacitating them. It is "high-end designer cooperative magic", according to Marina Andreiski. It can only be broken by summoning the Matarese, an evil bug spirit of the Underworld. Along with a spell, placing a totem of the Matarese upon the victim will cause the bug spirit to awaken and inhabit the magician's body, shortening out the cerebral cortex and breaking the illusion. It is then up to the victim to release themselves from the spell. The spell: "Daemonium Matarese, ecce vocavi te in carcere liberare mens est. Imperio Scarlatti telem nobus."

Sumerian Shield Charm Edit

First-years at Brakebills University are required to learn this simple but powerful shield charm, which can be used to protect its caster from glass, debris and presumably projectile spells (as it was used in an attempt to protect Quentin, Margo and Elliot from the blast effects of the Rhinemann Ultra, an extremely powerful battle spell). This charm can be strengthened greatly through the use of cooperative casting.

Tesla Flexion Edit

A spell invented by Fred Flexion. The Tesla Flexion is a fold between realities, requiring an array of tesla coils and a tented area for the realities to meet. It was successfully performed by Dean Fogg and Julia Wicker, connecting two different realities temporarily together so that Quentin could speak to an Alice Quinn from a different time-loop that survived the Beast's attack and became an expert on Shades. In the procedure, people from different timelines were prohibited from interacting physically, as the collision of matter from different realities occupying the same space can create a paradox, i.e. an explosion. The Tesla Flexion has only been successfully employed once before, as it was deemed too volatile when three people died in an attempt to shut it down. Due to the forces at play in the spell, maintaining a connection for longer than two minutes would result in the death of anyone in the vicinity.

Teukolsky's Locator Spell Edit

A spell to find the spirits of the deceased. The spell will locate an active spirit still tethered to the physical plane, directing a magician to the location where the spirit had originally died. It requires a lit match, which will flare up brightly when the correct location is approached.

Thibodeaux's Planar Compression Edit

A spell that manipulates dimensions in order to allow a large space to fit inside a much smaller space. For example, Alice Quinn's parents' house is a moderately-sized building, but its interior is much larger than would normally be possible given the house's actual dimensions.

Turkish Binding Spell Edit

The spell magicians use to seal a rogue Niffin into a Niffin box. Accompanied by a small, coffin-shaped wooden box etched with special sigils, a magician will recite the spell "Seni baglamak emrediyorum! Sana dönmeni emrediyorum!" and permanently seal the Niffin within.

Weizenheim's Third Edit

A "tiny little weather suspension spell" performed by Emily Greenstreet. It can be cast through a number of hand motions to enchant one's lips, enabling them to become a 'smoke artiste' and manipulating the movements and shapes the smoke takes.

Word as Bond Edit

This spell is used by Julia on the Beast, and later by Quentin on Niffin Alice, to magically seal the terms of a pact between the two. Accompanied by a sigil drawn onto a piece of paper, the intended parties then place the base of their thumbs onto the sigil, branding the spell onto themselves. It is unknown what would happen if one were to attempt to break the Word as Bond, or if it is even possible.

ReferencesEdit

  1. Grossman, L. (2009). Magic. In The Magicians (p. 52). New York, NY: Penguin Group. ISBN 978-0-452-29629-9.
  2. Marie Byrd Land (p. 151).
  3. Magic (pp. 51—52).
  4. The Ram (p. 360).
  5. The Magician King (p. 132)
  6. The Magicians (p. 50)
  7. Marie Byrd Land (p. 150).
  8. Magic (p. 52).
  9. http://projetbabel.org/basque/dictionary.php?q=uharte

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